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SVN changelog
1803 by VorteX
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Créé le jeudi 23 décembre 2010 22:53
new q3map2 version with ability to skip lights with style 1 (Dynamic-only light)
Lire la suite : 1803 by VorteX
1802 by VorteX
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Créé le jeudi 23 décembre 2010 02:53
ziegsturhl & graveyard recompiled with 2x bigger lightmap and supersamplingfixed visual bug in graveyard1 (grass was bigger)
Lire la suite : 1802 by VorteX
1799 by VorteX
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Créé le jeudi 23 décembre 2010 02:25
raise q3bsp_lightmapmergepower to 6 (8192x8192 texture) to increase performance
Lire la suite : 1799 by VorteX
1798 by VorteX
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Créé le mercredi 22 décembre 2010 05:55
Bugfix patch due to Alfonso Ruzafa testing:- player can execute feeding while in the end of attack frames (2-3 frames before stand state)- made rogues to miss sometimes (distance spread and move spread)- reduced knifethrowers yaw speed (so player can circle around them)- removed painchance from brigands, knifethrowers and gravediggersother fixes:- brigand has slightly faster attack and pain time- fixed double hit bug with sword- fixed misaligned blood overflow effect
Lire la suite : 1798 by VorteX
1797 by VorteX
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Créé le mardi 21 décembre 2010 21:24
HUD: dont draw vial shadow since it breaks blood dropsadd rgamma to win32 makescripts
Lire la suite : 1797 by VorteX
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