SVN changelog

1934 by VorteX

test: floor-based camera instead of playerpos-based, made wolf jumping to not affect camera height

Lire la suite : 1934 by VorteX

1933 by VorteX

test: inreased gravity by 2x, makes physics and wolf jumping sharper

Lire la suite : 1933 by VorteX

1932 by VorteX

new exits for the rest 3 outdoor maps - graveyard, pillars, ziegsturhl

Lire la suite : 1932 by VorteX

1931 by VorteX

added zone_exit - trigger for simulating level change (or teleport, or any trigger) once player goes out of camera sight. Used to make exits on open-air maps, wilderness is first map having it.

Lire la suite : 1931 by VorteX

1930 by VorteX

Basic destructible test - runestones on wilderness level (very beginning).

Lire la suite : 1930 by VorteX

1929 by VorteX

added playerclip borders to wilderness

Lire la suite : 1929 by VorteX

1928 by VorteX

improved moss and cave material

Lire la suite : 1928 by VorteX

1927 by VorteX

4 new terrain materials - cave, cave2, cavefloor, mossterrain shaders generatino script now uses ImageMagick to compose radiant textures.New build of wilderness_c1 - The Wolf Cavern

Lire la suite : 1927 by VorteX

1926 by creative

torch model fix

Lire la suite : 1926 by creative

1925 by QLinar

1 files

Lire la suite : 1925 by QLinar

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