Repository Reference/Introduction
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| [[File:Icon omnicide.png|16px|alt=|link=]] | | [[File:Icon omnicide.png|16px|alt=|link=]] | ||
| '''omnicide-dev.exe''' | | '''omnicide-dev.exe''' | ||
− | | Blood Omnicide development-only executable ( | + | | Blood Omnicide development-only executable (has raised entity limits) |
|} | |} | ||
</div> | </div> |
Revision as of 17:42, 11 October 2012
Blood Omnicide repository stores all files needed for the development process. It contains game files, media, sourcecodes, useful tools and other helpful stuff that makes life easier when working on various aspects of the game. Blood Omnicide repository stores project at its very latest development state and all previous versions.
Before you start working with Blood Omnicide repository, be sure to learn how version control systems works and particulary subversion.
Getting a working copy
This is actually first step on work with Blood Omnicide repository - get a working copy of the repository.
Install SVN client (for Windows TortoiseSVN is recommended). For executing svn checkout command you only need to get repository address, password is not required.
// Wrong c:\Documents and Settings\Администратор\Desktop\Blood Omnicide Repository // Correct c:\OmnicideSVN
Downloading full working copy takes about 3GB of bandwidth. Downloaded working copy takes about 10GB, make sure you have at least double of that as it will grow up with time.
Looking around
Once download is completed, you will see:
bin32 | game binaries for x86 platform | |
bin64 | game binaries for x64 platform | |
devkit | game sourcecodes and tools | |
kain | gamedir storing all of Blood Omnicide files (textures, maps, scripts etc.) | |
kain_make | installation scripts and scripts to build release version of the game. | |
mapeditor | level editor | |
misc | help files, icons, map shots etc. | |
gpl.txt | GNU GPL v2 license | |
launch.exe | Blood Omnicide launcher | |
omnicide.exe | Blood Omnicide game executable | |
omnicide-dev.exe | Blood Omnicide development-only executable (has raised entity limits) |
Next chapter: Key Concepts
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