Repository Reference/Key Concepts
Twinchenzo (Talk | contribs) (→Linked to Blood Omen) |
Twinchenzo (Talk | contribs) (→Sources are saved) |
||
Line 24: | Line 24: | ||
==Sources are saved== | ==Sources are saved== | ||
− | All media file sources get saved to SVN, including source files for tools, textures and models. The only reason | + | All media file sources get saved to SVN, including source files for tools, textures and models. The only reason a source file doesn't get saved is when its size is too big (>100Mb). Sources are saved in the same folder as the exported files. The code sources don't need a further explanation, but textures and models apparently do: |
'''Texture sources''' | '''Texture sources''' | ||
− | :Source | + | :Source is the base image (PSD or whatever) you are exporting to [[TGA]] texture. |
'''Model sources''' | '''Model sources''' | ||
− | : | + | :These have a lot of variations. For static models it is best to save sources as [[ASE]] files, if models are animated, store whatever source file you have (MAX, blend etc.) |
==Common conventions== | ==Common conventions== |
Revision as of 17:36, 11 October 2012
Development vs Release
Blood Omnicide release version is different from what you get in repository.
For development version:
- All files are real files (except for test installation)
- All textures are uncompressed, DDS cache is optional
- Sources and development files included
- SDK and tools included
In release version:
- All files packed into game archives
- Textures are compressed (DDS cache only)
- Source files and development files are deleted
- SDK in separate download
Release version for the game is about 800 Mb and has shorter loading times.
Linked to Blood Omen
By just downloading a working copy of repository you don't get a working game. Since Blood Omnicide is a port, it heavily depends on original game media files.
Blood Omen files got copied when Blood Omnicide release version is being installed on a computer. Development version doesn't have such installer, but it has a test installation script that does the same job. The process of getting a working copy of Blood Omnicide is called test installation.
Sources are saved
All media file sources get saved to SVN, including source files for tools, textures and models. The only reason a source file doesn't get saved is when its size is too big (>100Mb). Sources are saved in the same folder as the exported files. The code sources don't need a further explanation, but textures and models apparently do:
Texture sources
- Source is the base image (PSD or whatever) you are exporting to TGA texture.
Model sources
- These have a lot of variations. For static models it is best to save sources as ASE files, if models are animated, store whatever source file you have (MAX, blend etc.)
Common conventions
A number of rules that should be followed in order to keep repository clean.
Files names
- All files, folders, file extensions must be lowercase with all-latin characters and with no spacers. Failing this rule can throw a number of problems like limited portability and SVN errors.
Commits
- Dont commit files no one will use. SVN is not a light version of FTP. It stores all file versions, even if it was deleted. So abusing it with many unused files will waste HDD space.
Next chapter: Building a Game
Back to index | Top of the page