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  • ...ture is inaccessible from texture window. It is ised on [[collision mesh | collision meshes]] to define [[BIH]] support with no reatime shadows. | '''collision'''
    6 KB (883 words) - 09:53, 9 August 2012
  • :Name of playable map format, a technique of scene rendering and collision detection, first compile stage when .MAP (editing format) is actually trans ... .BSP file (playable map) when map is optimized and lighting, culling, and collision structures are created. Compilation can take many time based on quality set
    7 KB (1,190 words) - 21:12, 25 September 2012
  • :Used by engine (BIH collision) and q3map2 (bsp phase). ...orld. This affects the content of a brush. This still make q3map2 generate collision surfaces.
    21 KB (3,239 words) - 23:56, 29 November 2014
  • * Option to detect "collision" and "shadow" meshes, this meshes always exported 'as is' with no additiona * Export results window with prints about missing normals, bogus mesh names, null materials etc.
    3 KB (485 words) - 06:27, 21 September 2013

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