SVN changelog

2805 by VorteX

Fixed bug with disappearing magic light in maps with more than 16 dynamic lights (light crypt).Minor fixes for sunset and sundawn.Improved interpolation for gamemodels so they move better now.Fixed bug with brigand falling out of map in w1m3.
Modified
  •   devkit/quakec/csprogs.dat/defs.qc
  •   devkit/quakec/csprogs.dat/environments.qc
  •   devkit/quakec/csprogs.dat/scene.qc
  •   devkit/quakec/csprogs.dat/sh_actor.qc
  •   devkit/quakec/csprogs.dat/sh_item.qc
  •   devkit/quakec/csprogs.dat/sh_light.qc
  •   devkit/quakec/csprogs.dat/sh_model.qc
  •   devkit/quakec/progs.dat/monsters.qc
  •   devkit/quakec/progs.dat/scenery.qc
  •   devkit/quakec/progs.dat/sh_model.qc
  •   devkit/quakec/shared/physics.qc
  •   devkit/quakec/shared/progdefs_client.qc
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/progs.dat
  •   kain/progs.lno

 

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