SVN changelog

2838 by VorteX

Work on locations:- w1m1-cemetery-mausoleum: added above-the-door marks, fixed corners- w1m1-cemetery-crypt, w1m1-cemetery-crypt2: fixed corners- w1m3-pillars-crypt2: minor fixesCleanups:- zone_spikes -> trigger_hurt- zone_slick -> trigger_environment (merged)- zone_event -> trigger_event- zone_neutral -> trigger_environment (merged)Effects:- glares for projectiles- corpses and gibs are now faded awayGameplay changes:- spell casting now check for button press event- fixed rain sound (broken on one of previous commits)- Made all sprite models smaller (better looks, more faithful)- Fixed bugs with missile movement interpolation- Improved sprite->3d model override (added "offset", "alpha" keywords)- Fixed walk speed on kain's murderer- Improved Flay homing (now looks more fancy)- Player now slides on very steep slopes (if not pressing move buttons)
Modified
  •   devkit/quakec/csprogs.dat/defs.qc
  •   devkit/quakec/csprogs.dat/environments.qc
  •   devkit/quakec/csprogs.dat/sh_actor.qc
  •   devkit/quakec/csprogs.dat/sh_actoreffect.qc
  •   devkit/quakec/csprogs.dat/sh_bloodstream.qc
  •   devkit/quakec/csprogs.dat/sh_client.qc
  •   devkit/quakec/csprogs.dat/sh_light.qc
  •   devkit/quakec/csprogs.dat/sh_mobj.qc
  •   devkit/quakec/csprogs.dat/te_gibexplosion.qc
  •   devkit/quakec/progs.dat/ai.qc
  •   devkit/quakec/progs.dat/defs.qc
  •   devkit/quakec/progs.dat/legacymodels.qc
  •   devkit/quakec/progs.dat/legacystuff.qc
  •   devkit/quakec/progs.dat/m_animal.qc
  •   devkit/quakec/progs.dat/m_brigand.qc
  •   devkit/quakec/progs.dat/m_captive.qc
  •   devkit/quakec/progs.dat/m_ghoul.qc
  •   devkit/quakec/progs.dat/m_gog.qc
  •   devkit/quakec/progs.dat/m_grvdigger.qc
  •   devkit/quakec/progs.dat/m_rogue.qc
  •   devkit/quakec/progs.dat/m_skeleton.qc
  •   devkit/quakec/progs.dat/monsters.qc
  •   devkit/quakec/progs.dat/player.qc
  •   devkit/quakec/progs.dat/playerclient.qc
  •   devkit/quakec/progs.dat/playerphysics.qc
  •   devkit/quakec/progs.dat/playerphysicsstep.qc
  •   devkit/quakec/progs.dat/q3map2.qc
  •   devkit/quakec/progs.dat/sh_actor.qc
  •   devkit/quakec/progs.dat/sh_actoreffect.qc
  •   devkit/quakec/progs.dat/sh_bloodstream.qc
  •   devkit/quakec/progs.dat/sh_light.qc
  •   devkit/quakec/progs.dat/sh_mobj.qc
  •   devkit/quakec/progs.dat/sh_zone.qc
  •   devkit/quakec/progs.dat/subs.qc
  •   devkit/quakec/progs.dat/te_gibexplosion.qc
  •   devkit/quakec/progs.dat/train.qc
  •   devkit/quakec/progs.dat/triggers.qc
  •   devkit/quakec/progs.dat/walls.qc
  •   devkit/quakec/q3map2.ss
  •   devkit/quakec/shared/qcmodel.qc
  •   devkit/quakec/shared/shared.qc
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/game/engine.cfg
  •   kain/game/legacymodels/captive4.char
  •   kain/game/legacymodels/captive5.char
  •   kain/game/omnicide.cfg
  •   kain/maps/test-crypt1.map
  •   kain/maps/test-crypt3.map
  •   kain/maps/test-puzzle.map
  •   kain/maps/test-terrain.map
  •   kain/maps/w0m1-ziegsturhl-house.map
  •   kain/maps/w0m1-ziegsturhl-inn.bsp
  •   kain/maps/w0m1-ziegsturhl-inn.build
  •   kain/maps/w0m1-ziegsturhl-inn.buildinfo
  •   kain/maps/w0m1-ziegsturhl-inn.map
  •   kain/maps/w0m1-ziegsturhl.map
  •   kain/maps/w1m1-cemetery-crypt/lm_0000.tga
  •   kain/maps/w1m1-cemetery-crypt/lm_0001.tga
  •   kain/maps/w1m1-cemetery-crypt.buildinfo
  •   kain/maps/w1m1-cemetery-crypt.map
  •   kain/maps/w1m1-cemetery-crypt.rtlights
  •   kain/maps/w1m1-cemetery-crypt2/lm_0000.tga
  •   kain/maps/w1m1-cemetery-crypt2/lm_0001.tga
  •   kain/maps/w1m1-cemetery-crypt2.bsp
  •   kain/maps/w1m1-cemetery-crypt2.build
  •   kain/maps/w1m1-cemetery-crypt2.buildinfo
  •   kain/maps/w1m1-cemetery-crypt2.map
  •   kain/maps/w1m1-cemetery-crypt2.rtlights
  •   kain/maps/w1m1-cemetery-mausoleum/lm_0000.tga
  •   kain/maps/w1m1-cemetery-mausoleum/lm_0001.tga
  •   kain/maps/w1m1-cemetery-mausoleum.bsp
  •   kain/maps/w1m1-cemetery-mausoleum.build
  •   kain/maps/w1m1-cemetery-mausoleum.buildinfo
  •   kain/maps/w1m1-cemetery-mausoleum.map
  •   kain/maps/w1m1-cemetery-mausoleum.rtlights
  •   kain/maps/w1m1-cemetery.map
  •   kain/maps/w1m2-ziegsturhl-inn/lm_0000.tga
  •   kain/maps/w1m2-ziegsturhl-inn/lm_0001.tga
  •   kain/maps/w1m2-ziegsturhl-inn.bsp
  •   kain/maps/w1m2-ziegsturhl-inn.buildinfo
  •   kain/maps/w1m2-ziegsturhl-inn.map
  •   kain/maps/w1m2-ziegsturhl-inn.rtlights
  •   kain/maps/w1m2-ziegsturhl.map
  •   kain/maps/w1m3-pillars-crypt.map
  •   kain/maps/w1m3-pillars-crypt2/lm_0000.tga
  •   kain/maps/w1m3-pillars-crypt2/lm_0001.tga
  •   kain/maps/w1m3-pillars-crypt2.bsp
  •   kain/maps/w1m3-pillars-crypt2.buildinfo
  •   kain/maps/w1m3-pillars-crypt2.map
  •   kain/maps/w1m3-pillars-crypt2.rtlights
  •   kain/maps/w1m3-pillars.map
  •   kain/maps/w1m4-wilderness-cave.map
  •   kain/maps/w1m4-wilderness-passage.map
  •   kain/maps/w1m4-wilderness.map
  •   kain/maps/w1m5-nachtholm.map
  •   kain/maps/w1m6-steinchencroe.map
  •   kain/maps/w1m7-vasserbunde.map
  •   kain/menu.lno
  •   kain/progs.dat
  •   kain/progs.lno

 

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