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SVN changelog
2838 by VorteX
Work on locations:- w1m1-cemetery-mausoleum: added above-the-door marks, fixed corners- w1m1-cemetery-crypt, w1m1-cemetery-crypt2: fixed corners- w1m3-pillars-crypt2: minor fixesCleanups:- zone_spikes -> trigger_hurt- zone_slick -> trigger_environment (merged)- zone_event -> trigger_event- zone_neutral -> trigger_environment (merged)Effects:- glares for projectiles- corpses and gibs are now faded awayGameplay changes:- spell casting now check for button press event- fixed rain sound (broken on one of previous commits)- Made all sprite models smaller (better looks, more faithful)- Fixed bugs with missile movement interpolation- Improved sprite->3d model override (added "offset", "alpha" keywords)- Fixed walk speed on kain's murderer- Improved Flay homing (now looks more fancy)- Player now slides on very steep slopes (if not pressing move buttons)
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