SVN changelog

2858 by VorteX

Cumulative gameplay patch:- Fixed window FOV calculations to fully match engine, this changes appearance of viewports- Lowered eye position for first-person mode- Increased additive blend intensity for corpse fade- Fixed walk animation to be more more smooth, sharp and clean. Removed "force walk" feature (which forces player movement according to animation even if player not holding move buttons).- Renamed all material definitions to incldue mtr_ prefis. Example: surfaceparm stone become surfaceparm mtr_stone.- Fixed first-person mode movement- Minor cleanups of code
Modified
  •   devkit/quakec/csprogs.dat/camera.qc
  •   devkit/quakec/csprogs.dat/client.qc
  •   devkit/quakec/csprogs.dat/defs.qc
  •   devkit/quakec/csprogs.dat/editlights.qc
  •   devkit/quakec/csprogs.dat/environments.qc
  •   devkit/quakec/csprogs.dat/scene.qc
  •   devkit/quakec/csprogs.dat/sh_actor.qc
  •   devkit/quakec/csprogs.dat/te_gibexplosion.qc
  •   devkit/quakec/csprogs.dat/viewport.qc
  •   devkit/quakec/progs.dat/ai.qc
  •   devkit/quakec/progs.dat/legacymodels.qc
  •   devkit/quakec/progs.dat/legacystuff.qc
  •   devkit/quakec/progs.dat/pathing.qc
  •   devkit/quakec/progs.dat/player.qc
  •   devkit/quakec/progs.dat/playerclient.qc
  •   devkit/quakec/progs.dat/playerphysics.qc
  •   devkit/quakec/progs.dat/playerphysicsstep.qc
  •   devkit/quakec/shared/materials.qc

 

 Model     Texture     Level     Audio     Script file   

  Folder     Document     Binary file     Other