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SVN changelog
2860 by VorteX
Terrain materials split into separate themes - each theme have all permutations generated while there is no connection between themes. This greatly reduces amount of possible permutations (about 2/3 of current state) and increases amount of materials that could be used.Pushed "red dungeon" theme (and w1m4-wilderness-cave) - new HD wall textures and floor.Gameplay fixes:- default fov for misc_viewport is now 70- slightly raised normal overhead camera (match state before recent commit)- eagle eye camera fov is changed from 70 to 50 (match state before recent commit)
Model Texture Level Audio Script file
Folder Document Binary file Other
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