SVN changelog 2925 by VorteX New fogtexture parameter for environments. Sets a fog height transition by an external texture (works better than default procedural transition). Gamemodels now randomize their procedural animations (tcMod, deformVertexes). Modified devkit/quakec/csprogs.dat/environments.qc devkit/quakec/csprogs.dat/sh_model.qc devkit/quakec/menu.dat/client.qc devkit/quakec/shared/locale.qc devkit/quakec/shared/progdefs_menu.qc kain/csprogs.dat kain/csprogs.lno kain/menu.dat kain/menu.lno kain/progs.dat kain/progs.lno kain/scripts/environments/forge.nsx Model Texture Level Audio Script file Folder Document Binary file Other