SVN changelog

2925 by VorteX

New fogtexture parameter for environments. Sets a fog height transition by an external texture (works better than default procedural transition). Gamemodels now randomize their procedural animations (tcMod, deformVertexes).
Modified
  •   devkit/quakec/csprogs.dat/environments.qc
  •   devkit/quakec/csprogs.dat/sh_model.qc
  •   devkit/quakec/menu.dat/client.qc
  •   devkit/quakec/shared/locale.qc
  •   devkit/quakec/shared/progdefs_menu.qc
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/menu.dat
  •   kain/menu.lno
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/scripts/environments/forge.nsx

 

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