New Omnicide Q3map2 version which supports:- vertex shadow bias (bias occlusion zone around vertex), this fixes the black grass bugs in w1m3-pillars.- outdoor houses and crypts now cast lightmap shadows (which makes inside areas darker)- "Patch entities" compile stage are back. Map designer can update the point entities with it (the monsters, gamemodels, items) without recompiling a map.- "tidy entities" stage added to OPTIMIZE, this cuts all q3map2-related entity keys (such as _cs, _decore) from BSP entity lump;