Bugfix patch:- Disabled 16-bit viewfbo rendering in dungeons since it is bugged with overlay views and breaks multisampling- ODE simulation no have player entity as static obstacle which reduces a change to get stuck in pushable models- Fixed droptofloor to work properly (fixes prologue scene 'player floaing in air' bug)- Temporarily disabled r_glsl_skeletal as it become broken in newest DP builds- String buffers now correctly restores from savegames