SVN changelog

3090 by VorteX

Cumulative patch that bring lots of features and bugfixes to the weather system:- new ingame environments editor (allows to test certain time-of-day, mooncycle, rain intensity etc.)- fixed bug with fog blinking on the sky panorama- sky clouds now have non-linear uv to simulate perspective- engine: new texture gamma feature which makes gamma to be applied during surface rendering, not postprocess (this greatly increases color quality because GLSL pixel shaders internally operates with floats).- engine: water surfaces now properly fogged (still needs a bit of work on the underwater fog)- dynamic lights intensity scale now can be set on per-environment basis (outdoor/house have 0.5, dungeon have 0.35)- removed bloom effect from the generic game render, only leaving it for viewport render- sunset/sundawn slightly tweaked for best looking- moonlight now using sunlight code to illuminate surfaces during night- reworked rain/thunder, fixing a harsh transitions between rain themes (rain, storm, heavy storm), adding delayed thunder sound, added random shadows dir during thunder light, sunlight code is used for thunder lighting- slightly tweaked global fog- cleanups on QC code- fixed planar shadows for EagleEye camera- DDS generator: sky sun textures now compressed as BGRA DDS (removing some ugly banding)
Added
  •   devkit/quakec/csprogs.dat/editlights_customeditor.qc
  •   devkit/quakec/csprogs.dat/editlights_environments.qc
  •   devkit/quakec/csprogs.dat/editlights_viewports.qc
  •   devkit/quakec/csprogs.dat/env_generic.qc
  •   devkit/quakec/csprogs.dat/env_rain.qc
  •   devkit/quakec/csprogs.dat/env_script.qc
  •   devkit/quakec/csprogs.dat/env_theme_dungeon.qc
  •   devkit/quakec/csprogs.dat/env_theme_house.qc
  •   devkit/quakec/csprogs.dat/env_theme_outdoor.qc
  •   kain/cubemaps/infomark
  •   kain/cubemaps/infomark/cubemap1nx.tga
  •   kain/cubemaps/infomark/cubemap1ny.tga
  •   kain/cubemaps/infomark/cubemap1nz.tga
  •   kain/cubemaps/infomark/cubemap1px.tga
  •   kain/cubemaps/infomark/cubemap1py.tga
  •   kain/cubemaps/infomark/cubemap1pz.tga
  •   kain/cubemaps/infomark/infomark1.psd
  •   kain/game/maps/w9m1-wheeloffire.nsx
  •   kain/models/mapobjects/crypt/sarco2new.psd
  •   kain/scripts/editlights/m_environments.ns2
  •   kain/scripts/editlights/m_viewports.ns2
  •   kain/textures/towns/1
  •   kain/textures/towns/metal5_1_gloss.tga
  •   kain/textures/towns/metal5_1_norm.tga
  •   kain/textures/towns/metal5_2_gloss.tga
  •   kain/textures/towns/metal5_2_norm.tga
  •   kain/textures/towns/metal5_3_gloss.tga
  •   kain/textures/towns/metal5_3_norm.tga
  •   kain/textures/towns/metal5_4_gloss.tga
  •   kain/textures/towns/metal5_4_norm.tga
  •   kain/textures/towns/metal5_5_gloss.tga
  •   kain/textures/towns/metal5_5_norm.tga
Modified
  •  
  •   devkit
  •   devkit/bloodpill
  •   devkit/quakec/csprogs.dat/camera.qc
  •   devkit/quakec/csprogs.dat/client.qc
  •   devkit/quakec/csprogs.dat/defs.qc
  •   devkit/quakec/csprogs.dat/editlights.qc
  •   devkit/quakec/csprogs.dat/editlights_decorator.qc
  •   devkit/quakec/csprogs.dat/environments.qc
  •   devkit/quakec/csprogs.dat/scene.qc
  •   devkit/quakec/csprogs.dat/subs.qc
  •   devkit/quakec/kain.src
  •   devkit/quakec/progs.dat/world.qc
  •   devkit/quakec/shared/locale.qc
  •   devkit/quakec/shared/nethermenu/system.qc
  •   devkit/quakec/shared/netherscript.qc
  •   devkit/quakec/shared/time.qc
  •   devkit/quakec/shared/weather.qc
  •   kain
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/game/engine.cfg
  •   kain/game/omnicide.cfg
  •   kain/glsl/default.glsl
  •   kain/menu.dat
  •   kain/menu.lno
  •   kain/models/enviro/sky_clouds.md3
  •   kain/models/enviro/sky_clouds_high.md3
  •   kain/models/enviro/sky_stars.md3
  •   kain/models/mapobjects/crypt/sarco2.psd
  •   kain/models/mapobjects/crypt/sarco2.tga
  •   kain/models/mapobjects/crypt/sarco2_norm.tga
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/scripts/editlights/m_camera.ns2
  •   kain/scripts/editlights/m_decorator.ns2
  •   kain/scripts/editlights/m_editparticles.ns2
  •   kain/scripts/editlights/m_lighteditor.ns2
  •   kain/scripts/editlights/m_modelviewer.ns2
  •   kain/scripts/editlights/m_physicsbox.ns2
  •   kain/scripts/editlights/menu.ns2
  •   kain/scripts/environments/dungeon.nsx
  •   kain/scripts/environments/includes/dungeon_fog.nsx
  •   kain/scripts/environments/includes/morning_fog.nsx
  •   kain/scripts/environments/mountains.nsx
  •   kain/scripts/environments/outdoor.nsx
  •   kain/scripts/menu/m_options_graphics.ns2
  •   kain/scripts/models_enviro.shader
  •   kain_make/makedds/rwgtex.opt
  •   omnicide-dev.exe
  •   omnicide.exe

 

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