SVN changelog

3532 by VorteX

GameCode fixes:
  • Ai: reduced sight radius for unarmed civillians (wench, peasant etc., not barkeep or butcher). So they are less engaged in attacksing Kain.
  • Debug Level Trans: add prints of spawning errors (which tells about badly placed spawn points) - in g_debug_leveltrans 1
  • PlayerMovement: more precise corner avoiding, allows for smaller gaps.
  • SpawnSpot: document "message" key in entity definition.
Modified
  • devkit/quakec/progs.dat/ai.qc
  • devkit/quakec/progs.dat/m_townsman.qc
  • devkit/quakec/progs.dat/playerclient.qc
  • devkit/quakec/progs.dat/playerphysicsstep.qc
  • devkit/quakec/progs.dat/q3map2.qc
  • devkit/quakec/progs.dat/scenery.qc
  • devkit/quakec/progs.dat/teleportation.qc

 

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