SVN changelog
3336 by VorteX
Cumulative patch:- Scale2X rescaling applied to tiles and sprites is replaced by superior xBRz scaler- All maps now use sRGB lightmaps (will be updated on new build)- Fixed bugs with sRGB YCG2 compressed textures- increased quality of shadow deviance- Release build quality now double deviance light count which makes better penumbra
Added
kain/maps/w1m1-cemetery-crypt2/lm_0000.png kain/maps/w1m1-cemetery-mausoleum/lm_0000.png
Modified
bin32/omnicide-dev.exe
bin32/omnicide.exe
devkit/bloodpill/bpill.exe
kain/game/engine.cfg
kain/glsl/default.glsl
kain/maps/w1m1-cemetery-crypt2/lm_0001.tga
kain/maps/w1m1-cemetery-crypt2.bsp
kain/maps/w1m1-cemetery-crypt2.log
kain/maps/w1m1-cemetery-crypt2.res.obj
kain/maps/w1m1-cemetery-mausoleum/lm_0001.tga
kain/maps/w1m1-cemetery-mausoleum.bsp
kain/maps/w1m1-cemetery-mausoleum.log
kain/maps/w1m1-cemetery-mausoleum.res.obj
kain/scripts/decorations.txt
kain_make/fetchsvn/fetch_merged_file.bat
kain_make/installscript/installationscript_maps.txt
kain_make/installscript/run_installationscript.cmd
kain_make/makedds/makedds_lightmaps.cmd
kain_make/makedds/makedds_sprites.cmd
kain_make/makedds/rwgtex.exe
kain_make/makedds/rwgtex.ini
mapeditor/kain.game/bloodmap/bloodmap.exe
mapeditor/kain.game/bloodmap64/bloodmap.exe
mapeditor/kain.game/build.cmd
mapeditor/kain.game/rwgtex/rwgtex.exe
Deleted
kain/maps/w1m1-cemetery-mausoleum/lm_0000.tga
Model Texture Level Audio Script file Folder Document Binary file Other