SVN changelog

3336 by VorteX

Cumulative patch:- Scale2X rescaling applied to tiles and sprites is replaced by superior xBRz scaler- All maps now use sRGB lightmaps (will be updated on new build)- Fixed bugs with sRGB YCG2 compressed textures- increased quality of shadow deviance- Release build quality now double deviance light count which makes better penumbra
Added
  •   kain/maps/w1m1-cemetery-crypt2/lm_0000.png
  •   kain/maps/w1m1-cemetery-mausoleum/lm_0000.png
Modified
  •   bin32/omnicide-dev.exe
  •   bin32/omnicide.exe
  •   devkit/bloodpill/bpill.exe
  •   kain/game/engine.cfg
  •   kain/glsl/default.glsl
  •   kain/maps/w1m1-cemetery-crypt2/lm_0001.tga
  •   kain/maps/w1m1-cemetery-crypt2.bsp
  •   kain/maps/w1m1-cemetery-crypt2.log
  •   kain/maps/w1m1-cemetery-crypt2.res.obj
  •   kain/maps/w1m1-cemetery-mausoleum/lm_0001.tga
  •   kain/maps/w1m1-cemetery-mausoleum.bsp
  •   kain/maps/w1m1-cemetery-mausoleum.log
  •   kain/maps/w1m1-cemetery-mausoleum.res.obj
  •   kain/scripts/decorations.txt
  •   kain_make/fetchsvn/fetch_merged_file.bat
  •   kain_make/installscript/installationscript_maps.txt
  •   kain_make/installscript/run_installationscript.cmd
  •   kain_make/makedds/makedds_lightmaps.cmd
  •   kain_make/makedds/makedds_sprites.cmd
  •   kain_make/makedds/rwgtex.exe
  •   kain_make/makedds/rwgtex.ini
  •   mapeditor/kain.game/bloodmap/bloodmap.exe
  •   mapeditor/kain.game/bloodmap64/bloodmap.exe
  •   mapeditor/kain.game/build.cmd
  •   mapeditor/kain.game/rwgtex/rwgtex.exe
Deleted
  •   kain/maps/w1m1-cemetery-mausoleum/lm_0000.tga

 

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