SVN changelog

2247 by VorteX

Кумулятивный патч:- настраиваемая физика на объектах (разрушаемость, двигаемость), 3 примера, временно собраны на crypt1.bsp- добавлен SOLID_TRIMESH для ODE физики, исправляющий баг с коллизией с игроком- ODE: настройки для лучшей производительности- HD варианты для нескольких текстур домов зигстурла
Added
  •   kain/models/mapobjects/inn/barrel1_1.nsx
  •   kain/models/mapobjects/inn/barrel1_1_broken1.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece01.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece02.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece03.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece04.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece05.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece06.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece07.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece08.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece09.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece10.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece11.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece12.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece13.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece14.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece15.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece16.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece17.md3
  •   kain/models/mapobjects/inn/barrel1_1_piece18.md3
  •   kain/models/mapobjects/inn/chair1.max
  •   kain/models/mapobjects/inn/chair1.md3
  •   kain/models/mapobjects/inn/chair1.mdo
  •   kain/models/mapobjects/inn/chair1.nsx
  •   kain/models/mapobjects/inn/chair1.psd
  •   kain/models/mapobjects/inn/chair1.tga
  •   kain/models/mapobjects/inn/chair1_gloss.tga
  •   kain/models/mapobjects/inn/chair1_norm.tga
  •   kain/models/mapobjects/inn/chair1_s01.md3
  •   kain/models/mapobjects/inn/chair1_s02.md3
  •   kain/models/mapobjects/inn/chair1_s03.md3
  •   kain/models/mapobjects/misc/runestone1.nsx
  •   kain/models/mapobjects/misc/runestone1_base.md3
  •   kain/sound/enviro/chairbreak.wav
  •   kain/textures/towns/wall1_1_gloss.tga
  •   kain/textures/towns/wall1_1_norm.tga
  •   kain/textures/towns/wall1_1_radiant.tga
  •   kain/textures/towns/wall1_2_gloss.tga
  •   kain/textures/towns/wall1_2_norm.tga
  •   kain/textures/towns/wall1_2_radiant.tga
  •   kain/textures/towns/wall1_3_gloss.tga
  •   kain/textures/towns/wall1_3_norm.tga
  •   kain/textures/towns/wall1_3_radiant.tga
  •   kain/textures/towns/wood1_1_radiant.tga
  •   kain/textures/towns/wood1_5_radiant.tga
Modified
  •  
  •   devkit/quakec/csprogs.dat/sh_model.qc
  •   devkit/quakec/progs.dat/ai.qc
  •   devkit/quakec/progs.dat/objects.qc
  •   devkit/quakec/progs.dat/scenery.qc
  •   devkit/quakec/progs.dat/subs.qc
  •   devkit/quakec/progs.dat/world.qc
  •   devkit/quakec/shared/netherscript.qc
  •   devkit/quakec/shared/progdefs_game.qc
  •   devkit/quakec/shared/utils.qc
  •   kain
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/engine.cfg
  •   kain/maps/crypt1.bsp
  •   kain/maps/crypt1.map
  •   kain/maps/ziegsturhl_h.bsp
  •   kain/maps/ziegsturhl_h.map
  •   kain/menu.dat
  •   kain/menu.lno
  •   kain/models/mapobjects/inn/barrel1.psd
  •   kain/models/mapobjects/inn/barrel1.tga
  •   kain/models/mapobjects/inn/sconce1.psd
  •   kain/models/mapobjects/inn/sconce1.tga
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/script/locale/default/credits.txt
  •   kain/scripts/textures_town.shader
  •   kain/textures/special/dirty_a.psd
  •   kain/textures/special/dirty_a.tga
  •   kain/textures/special/dirty_b.tga
  •   kain/textures/special/dirty_c.psd
  •   kain/textures/special/dirty_c.tga
  •   kain/textures/special/dirty_d.psd
  •   kain/textures/special/dirty_d.tga
  •   kain/textures/towns/floor3_1.psd
  •   kain/textures/towns/wall1_1.psd
  •   kain/textures/towns/wall1_1.tga
  •   kain/textures/towns/wall1_2.tga
  •   kain/textures/towns/wall1_3.tga
  •   kain/textures/towns/wood1_1.psd
  •   kain/textures/towns/wood1_1.tga
  •   kain/textures/towns/wood1_5.tga
  •   mapeditor/kain.game/default_build_menu.xml
  •   omnicide.exe

 

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