Editing Repository Reference/Key Concepts
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{{navigation title|Introduction}} | {{navigation title|Introduction}} | ||
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==Development vs Release== | ==Development vs Release== | ||
Blood Omnicide release version is different from what you get in repository. | Blood Omnicide release version is different from what you get in repository. | ||
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For development version: | For development version: | ||
* All files are real files (except for test installation) | * All files are real files (except for test installation) | ||
− | * | + | * options compressed textures (DDS Cache) |
− | * Sources and development files | + | * Uncompressed textures |
+ | * Sources and development files | ||
* SDK and tools included | * SDK and tools included | ||
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* All files packed into game archives | * All files packed into game archives | ||
* Textures are compressed (DDS cache only) | * Textures are compressed (DDS cache only) | ||
− | * Source files and | + | * Source files and developent files deleted |
* SDK in separate download | * SDK in separate download | ||
− | Release version | + | Release version fo the game weights about 800Mb and have lesser loading times. |
==Linked to Blood Omen== | ==Linked to Blood Omen== | ||
− | By just downloading a working copy of repository you | + | By just downloading a working copy of repository you dont get a working game. Since Blood Omnicide is a port, it heavily depends on original game media files. |
− | Blood Omen files got copied when Blood Omnicide release version is being installed on a computer. Development version | + | Blood Omen files got copied when Blood Omnicide release version is being installed on a computer. Development version doesnt have such installer, but it have a '''test installation script''' that does the same job. The process of getting a working copy of Blood Omnicide is called '''test installation'''. |
==Sources are saved== | ==Sources are saved== | ||
− | All media file sources get saved to SVN, including source files for tools, textures and models. The only reason | + | All media file sources get saved to SVN, including source files for tools, textures and models. The only reason some source file dont get saved, is when it's size are too big (>100Mb). Sources are saved in the same folder as their exported files. The code sources doesnt need an futher explanation, but textures and models apparently are: |
'''Texture sources''' | '''Texture sources''' | ||
− | :Source | + | :Source are the base image (PSD or whatever) you are exporting to [[TGA]] texture. |
'''Model sources''' | '''Model sources''' | ||
− | : | + | :This have alot of variations. For static models it is best to save sources as [[ASE]] files, if models are animated, store whatever source file you have (MAX, blend etc.) |
==Common conventions== | ==Common conventions== | ||
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{{navigation footer|Building a Game}} | {{navigation footer|Building a Game}} | ||
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