PVS

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Potentially Viewable Set - a technique for culling used on server and client to exclude entities that are not seen from a position of a player.
 
Potentially Viewable Set - a technique for culling used on server and client to exclude entities that are not seen from a position of a player.
  
PVS is using precomputated visibility data that is calculated at the VIS stage of map compilation.
+
PVS is using precomputated visibility data that is calculated at the VIS stage of [[map compilation]].
  
 
== Console variables ==
 
== Console variables ==

Revision as of 17:33, 27 July 2012

Potentially Viewable Set - a technique for culling used on server and client to exclude entities that are not seen from a position of a player.

PVS is using precomputated visibility data that is calculated at the VIS stage of map compilation.

Console variables

 r_lockpvs : disables PVS switching so you can walk around and inspect what is visible from locked position (anything not in PVS will not be drawn).
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