Editing PVS
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Potentially Viewable Set - a technique for culling used on server and client to exclude entities that are not seen from a position of a player. | Potentially Viewable Set - a technique for culling used on server and client to exclude entities that are not seen from a position of a player. | ||
− | PVS is using precomputated visibility data that is calculated at the VIS stage of | + | PVS is using precomputated visibility data that is calculated at the VIS stage of map compilation. |
== Console variables == | == Console variables == | ||
{{cvar|r_lockpvs|disables PVS switching so you can walk around and inspect what is visible from locked position (anything not in PVS will not be drawn).}} | {{cvar|r_lockpvs|disables PVS switching so you can walk around and inspect what is visible from locked position (anything not in PVS will not be drawn).}} | ||
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[[Category:Glossary]] | [[Category:Glossary]] | ||
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