NetherMenu

From Blood Wiki
Revision as of 08:16, 17 July 2012 by VorteX (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

[edit] Introduction

NetherMenu is QuakeC framework that covers GUI making, generic scripting and 2D draw. It's used widely in Blood Omnicide gamecode allowing for external scripting of game aspects.

[edit] Modules

NetherScript 2.0 - extendable text files parser with support of precompiler (#define, #ifdef, #include etc.).

NetherCode - extendable script language for making mathematical expressions and dynamic code.

NetherConfig - INI-like files parser

[edit] See also

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox