NetherMenu

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Revision as of 08:15, 17 July 2012 by VorteX (Talk | contribs)

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Introduction

NetherMenu is QuakeC framework that covers GUI making, generic scripting and 2D draw. It's used widely in Blood Omnicide gamecode allowing for external scripting of game aspects.

Modules

NetherScript 2.0 - extendable text files parser with support of precompiler (#define, #ifdef, #include etc.).

NetherCode - extendable script language for making mathematical expressions and dynamic code.

NetherConfig - INI-like files parser (see .NSX files)

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