NetherMenu

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(Created page with "== Introduction == NetherMenu is QuakeC framework that covers GUI making, generic scripting and 2D draw. It's used widely in Blood Omnicide gamecode allowing for external scr...")
 
 
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''NetherCode'' - extendable script language for making mathematical expressions and dynamic code.
 
''NetherCode'' - extendable script language for making mathematical expressions and dynamic code.
  
''NetherConfig'' - INI-like files parser (see [[.NSX files | NSX]])
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''NetherConfig'' - INI-like files parser
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== See also ==
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* [[NSX]]
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* [[NS2]]
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[[Category:Glossary]]

Latest revision as of 08:16, 17 July 2012

[edit] Introduction

NetherMenu is QuakeC framework that covers GUI making, generic scripting and 2D draw. It's used widely in Blood Omnicide gamecode allowing for external scripting of game aspects.

[edit] Modules

NetherScript 2.0 - extendable text files parser with support of precompiler (#define, #ifdef, #include etc.).

NetherCode - extendable script language for making mathematical expressions and dynamic code.

NetherConfig - INI-like files parser

[edit] See also

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