NSX (QFont)

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* ft - Darkplaces vector fonts using freetype library
 
* ft - Darkplaces vector fonts using freetype library
 
* ascii - Quake ascii conchars (256 chars on a 16*16 table)
 
* ascii - Quake ascii conchars (256 chars on a 16*16 table)
* glyph - QuakeC glyph font renderer (each char is separate picture).
+
* glyph - QuakeC glyph font renderer (each char is separate picture)
 
|-
 
|-
 
|'''face'''=''string''
 
|'''face'''=''string''
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|}
 
|}
 
{{hidden end}}
 
{{hidden end}}
 
= Usage =
 
Reason all that groups exists is that all of them was maked for different tasks.
 
 
Freetype is best at covering GUI's. ASCII is simple, and Glyph is versatile since it's purely QC-based.
 
  
 
[[Category:File formats]]
 
[[Category:File formats]]

Revision as of 08:26, 17 July 2012

Introduction

QFONT files are NSX scripts that holds parameters for NetherMenu font draw module.

Example of .QFONT file contents:

[qfont]
type=FT
face=default
brightness=0.8
width=1.2

[default]
file=./big.ttf
sizes=38
glyphs=abcdefghijklmnopqrttuvwxyz0123456789
r_shadow=0.8
r_shadowblur=1
r_shadowofs=0 0.5 0.5

Structure

[qfont] should be the first groups of file, it sets font drawer and face group.

Key pair Description
type=x Type of font drawer, each of it has it's advantages and disadvantages:

Possible values:

  • ft - Darkplaces vector fonts using freetype library
  • ascii - Quake ascii conchars (256 chars on a 16*16 table)
  • glyph - QuakeC glyph font renderer (each char is separate picture)
face=string Font face. For freetype and glyph font renderers this is name of group. For Ascii it's a path to conchars texture.
brightness=value Floating point value of brightness scale. 1 is nothing, 0.1 is 10% etc.
scale=x y Two floating point values storing horizontal and vertical scale of font chars.
width=x X component of scale.
height=y Y component of scale.
respath=path Path to font resources. Could be relative (if begins with ./) or absolute (from gamedir). Default is subfolder named as font file.
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