MD3

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(Created page with "{{unfinished}} MD3 is a model format developed by id software. It is used by the Quake 3 engine as well as its many successors and other game engines including Darkplaces. ...")

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MD3 is a model format developed by id software. It is used by the Quake 3 engine as well as its many successors and other game engines including Darkplaces.

The format is used mostly for player/NPC models and non-structural geometry although it may be used for structural uses.

In Blood Omnicice, MD3 is general format used for non-animated models.

Features

  • Vertex-based animation
  • Multiple surfaces (meshes) per model
  • Float precision for vertices (almost no wobbling)
  • Can support a very high amount of triangles.
  • Support tags (volumeless vectors) which is light form of bones and used to attach together separate models and mark positions.

Limits

  • Max 65536 vertices
  • Max 32768 triangles
  • Max 65536 frames
  • Max 256 meshes
  • Max 256 skins
  • Vertex normals are stored as pair of byte angles (pitch and yaw)
  • Not supporting smoothing groups (to simulate SG, mesh should be shopped in a parts)

Importers

  • 3D Studio max MD3 import mesh script

Exporters

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