Entity classes

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(Archetypes)
 
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== Archetypes ==
 
== Archetypes ==
 
Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc.
 
Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc.
* [[Item|item(entity)]]
+
* [[item(entity)|Item]]
* [[Monster|monster(entity)]]
+
* [[monster(entity)|Monster]]
  
 
== Misc ==
 
== Misc ==

Latest revision as of 23:35, 15 May 2014

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[edit] Archetypes

Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc.

[edit] Misc

[edit] Submodels

[edit] Items

[edit] Triggers

[edit] Zones


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