Entity classes

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{{unfinished}}
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== Archetypes ==
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Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc.
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* [[item(entity)|Item]]
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* [[monster(entity)|Monster]]
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== Misc ==
 
== Misc ==
[[misc_gamemodel]]
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* [[misc_gamemodel]]
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* [[info_teleport_destination]]
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== Submodels ==
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* [[func_gamemodel]]
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* [[func_train]]
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* [[func_group]]
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* [[func_wall]]
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* [[func_roof]]
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* [[func_areadisable]]
  
 
== Items ==
 
== Items ==
[[item_heart]]
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* [[item_heart]]
[[item_flay]]
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* [[item_flay]]
[[item_implode]]
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* [[item_implode]]
[[item_pentalich]]
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* [[item_pentalich]]
[[item_antitoxin]]
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* [[item_antitoxin]]
[[item_slowtime]]
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* [[item_slowtime]]
[[item_font]]
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* [[item_font]]
[[item_energybank]]
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* [[item_energybank]]
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== Triggers ==
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* [[trigger_multi]]
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* [[trigger_once]]
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* [[trigger_secret]]
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* [[trigger_redirect]]
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* [[trigger_counter]]
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* [[trigger_puzzle]]
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* [[trigger_changelevel]]
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* [[trigger_teleport]]
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* [[trigger_savegame]]
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== Zones ==
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* [[zone_slick]]
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* [[zone_spikes]]
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* [[zone_exit]]
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* [[zone_environment]]
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* [[zone_event(entity class) | zone_event]]
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__NOTOC__

Latest revision as of 23:35, 15 May 2014

This page is not finished
You can help by editing and extending it.

[edit] Archetypes

Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc.

[edit] Misc

[edit] Submodels

[edit] Items

[edit] Triggers

[edit] Zones


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