Editing Common materials
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| width=64 valign=top | [[File:common_caulk.jpg|64px]] | | width=64 valign=top | [[File:common_caulk.jpg|64px]] | ||
| '''common/caulk''' | | '''common/caulk''' | ||
− | A system material designed to 'caulk' or seal a map. In-game, it is a transparent solid texture. It is best applied to all surfaces which a player will be unable to see while in-game. | + | A system material designed to 'caulk' or seal a map. In-game, it is a transparent solid texture. It is best applied to all surfaces which a player will be unable to see while in-game. Caulk will block [[VIS]], so it can seal you map from a void. |
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− | Caulk will block [[VIS]], so it can seal you map from a void. | + | |
{{tip|When you build a [[BModel|brush entity]], mark all the brush sides that you will never see with caulk. Otherwise, the game draws every one of them. Also look around your map for brush faces that you suspect are being drawn, but are never seen: door pockets, bars, underneath bridges or very low railings and so on. It may sound like work, but attention to detail like this buys you both the appearance of greater geometric detail in the map AND faster game running speed.}} | {{tip|When you build a [[BModel|brush entity]], mark all the brush sides that you will never see with caulk. Otherwise, the game draws every one of them. Also look around your map for brush faces that you suspect are being drawn, but are never seen: door pockets, bars, underneath bridges or very low railings and so on. It may sound like work, but attention to detail like this buys you both the appearance of greater geometric detail in the map AND faster game running speed.}} | ||
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