Editing Common materials
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− | + | System materials with a special behavior. Used widely on all maps. | |
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{| cellspacing=0 cellpadding=8 border=0 style="border-collapse: collapse" | {| cellspacing=0 cellpadding=8 border=0 style="border-collapse: collapse" | ||
− | | width=64 | + | | width=64 | [[File:common_caulk.jpg|64px]] |
| '''common/caulk''' | | '''common/caulk''' | ||
− | A system material designed to 'caulk' or seal a map. In-game, it is a transparent solid texture. It is best applied to all surfaces which a player will be unable to see while in-game. | + | A system material designed to 'caulk' or seal a map. In-game, it is a transparent solid texture. It is best applied to all surfaces which a player will be unable to see while in-game. This texture generate no draw surfaces. |
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− | + | | [[File:common_clip.jpg|64px]] | |
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| '''common/clip''' | | '''common/clip''' | ||
Invisible material which clips movement of players. Do not affects footsteps (footstep tracing skips clipsurfaces to get real material player standing on). | Invisible material which clips movement of players. Do not affects footsteps (footstep tracing skips clipsurfaces to get real material player standing on). | ||
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− | + | | [[File:common_monsterclip.jpg|64px]] | |
| '''common/monsterclip''' | | '''common/monsterclip''' | ||
Clip only NPC movement. | Clip only NPC movement. | ||
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− | + | | [[File:common_fullclip.jpg|64px]] | |
| '''common/fullclip''' | | '''common/fullclip''' | ||
PlayerClip + MonsterClip. | PlayerClip + MonsterClip. | ||
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− | + | | [[File:common_origin.jpg|64px]] | |
| '''common/origin''' | | '''common/origin''' | ||
Normally brush entities have no origin. Center of brush covered by this textures will set origin of it's parent [[BModel]]. This origin is used for movement (path spots) and rotation. | Normally brush entities have no origin. Center of brush covered by this textures will set origin of it's parent [[BModel]]. This origin is used for movement (path spots) and rotation. | ||
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− | + | | [[File:common_black.jpg|64px]] | |
| '''common/black''' | | '''common/black''' | ||
Black wall, hides any stuff behing it. Dont cast a shadow. | Black wall, hides any stuff behing it. Dont cast a shadow. | ||
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− | + | | [[File:common_areadisable.jpg|64px]] | |
| '''common/areadisable''' | | '''common/areadisable''' | ||
Black wall on steroids, this also hides any transparent entities, marks, effects. | Black wall on steroids, this also hides any transparent entities, marks, effects. | ||
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− | + | | [[File:common_iwater.jpg|64px]] | |
| '''common/ilava''' | | '''common/ilava''' | ||
Invisible, sets brush contents to water. Also used on covering junction sides of water brushes (when making a long river). Water damages the player at slight rate. | Invisible, sets brush contents to water. Also used on covering junction sides of water brushes (when making a long river). Water damages the player at slight rate. | ||
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− | + | | [[File:common_islime.jpg|64px]] | |
| '''common/islime''' | | '''common/islime''' | ||
Invisible, sets brush contents to swamp. Swamp slows down player and damages at slight rate when he moves. | Invisible, sets brush contents to swamp. Swamp slows down player and damages at slight rate when he moves. | ||
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− | + | | [[File:common_ilava.jpg|64px]] | |
| '''common/ilava''' | | '''common/ilava''' | ||
Invisible, sets brush contents to lava. Also used on covering junction sides of lava brushes. Lava damages player at hight rate (even in mist form), very dangerous to walk on. | Invisible, sets brush contents to lava. Also used on covering junction sides of lava brushes. Lava damages player at hight rate (even in mist form), very dangerous to walk on. | ||
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− | + | | [[File:common_lightgrid.jpg|64px]] | |
| '''common/lightgrid''' | | '''common/lightgrid''' | ||
World brush with this texture will make boundaries of [[lightgrid | entity static lighting]]. There is no other use. | World brush with this texture will make boundaries of [[lightgrid | entity static lighting]]. There is no other use. | ||
|} | |} | ||
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{{hidden begin | Rarely used common materials}} | {{hidden begin | Rarely used common materials}} | ||
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{| cellspacing=0 cellpadding=8 border=0 style="border-collapse: collapse" | {| cellspacing=0 cellpadding=8 border=0 style="border-collapse: collapse" | ||
− | | width=64 | + | | width=64 | [[File:common_blackshadow.jpg|64px]] |
| '''common/blackshadow''' | | '''common/blackshadow''' | ||
Black wall but casts shadows from static lights. | Black wall but casts shadows from static lights. | ||
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− | + | | [[File:common_lightblock.jpg|64px]] | |
| '''common/lightblock''' | | '''common/lightblock''' | ||
Invisible surface that blocks lighting. | Invisible surface that blocks lighting. | ||
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− | + | | [[File:common_lighthull.jpg|64px]] | |
| '''common/lighthull''' | | '''common/lighthull''' | ||
Same as lightblock but blocks lighting from inside. | Same as lightblock but blocks lighting from inside. | ||
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− | + | | [[File:common_hint.jpg|64px]] | |
| '''common/hint''' | | '''common/hint''' | ||
− | Invisible material. | + | Invisible material. Splits visibility data making more portals. Rarely used to enhance portal culling. |
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− | + | | [[File:common_nodraw.jpg|64px]] | |
| '''common/nodraw''' | | '''common/nodraw''' | ||
Caulk that doesnt block visibility data. | Caulk that doesnt block visibility data. | ||
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− | + | | [[File:common_dpshadow.jpg|64px]] | |
| '''common/dpshadow''' | | '''common/dpshadow''' | ||
Invisible wall that cast realtime shadows. Weird. | Invisible wall that cast realtime shadows. Weird. | ||
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− | + | | [[File:common_collision.jpg|64px]] | |
| '''dpbihclip''' | | '''dpbihclip''' | ||
This invisible texture is inaccessible from texture window. It is ised on [[collision mesh | collision meshes]] to define [[BIH]] support with no reatime shadows. | This invisible texture is inaccessible from texture window. It is ised on [[collision mesh | collision meshes]] to define [[BIH]] support with no reatime shadows. | ||
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− | + | | [[File:common_collision.jpg|64px]] | |
| '''dpbihplayerclip''' | | '''dpbihplayerclip''' | ||
[[BIH]] support + playerclip. | [[BIH]] support + playerclip. | ||
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− | + | | [[File:common_collision.jpg|64px]] | |
| '''dpbihclipandshadow''' | | '''dpbihclipandshadow''' | ||
[[BIH]] support + cast realtime shadows. | [[BIH]] support + cast realtime shadows. | ||
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− | + | | [[File:common_collision.jpg|64px]] | |
| '''collision''' | | '''collision''' | ||
This texture should be used with "collision" mesh only used by [[ODE]]. | This texture should be used with "collision" mesh only used by [[ODE]]. | ||
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{| cellspacing=0 cellpadding=8 border=0 style="border-collapse: collapse" | {| cellspacing=0 cellpadding=8 border=0 style="border-collapse: collapse" | ||
− | | width=64 | + | | width=64 | [[File:common_trigger.jpg|64px]] |
| '''common/trigger''' | | '''common/trigger''' | ||
All triggers should be marked with this material. | All triggers should be marked with this material. | ||
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− | + | | [[File:common_roof.jpg|64px]] | |
| '''common/roof''' | | '''common/roof''' | ||
Material to cover invisible rooftops on [[func_roof]]. | Material to cover invisible rooftops on [[func_roof]]. | ||
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− | + | | [[File:common_mark.jpg|64px]] | |
| '''common/mark1''' ... '''common/mark9''' | | '''common/mark1''' ... '''common/mark9''' | ||
Visible materials with different color to mark various stuff, like light glares, zones. | Visible materials with different color to mark various stuff, like light glares, zones. | ||
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{| width=256 height=32 cellspacing=0 cellpadding=7 border=0 style="border-collapse: collapse" | {| width=256 height=32 cellspacing=0 cellpadding=7 border=0 style="border-collapse: collapse" | ||
| [[File:common_antiportal.jpg|64px]] | | [[File:common_antiportal.jpg|64px]] | ||
+ | | [[File:common_skip.jpg|64px]] | ||
| [[File:common_nodrop.jpg|64px]] | | [[File:common_nodrop.jpg|64px]] | ||
| [[File:common_shadow.jpg|64px]] | | [[File:common_shadow.jpg|64px]] | ||
|} | |} |