Editing Blood Omnicide goals and features
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{WIP}} |
− | Blood Omnicide is a | + | Blood Omnicide goal is to provide a faithful high definition versions of original Blood Omen contents including media, gamecode, text and more. |
− | + | Producing a 3d port of Blood Omen effectively breaks into this tasks: | |
− | ' | + | * New gamecode written from scratch |
+ | * Make port able to link to original game (catching some of it's resources) | ||
+ | * 3D levels made from scratch | ||
+ | * Retexturing | ||
+ | * Stereonized music (optional) | ||
− | + | ===General goals=== | |
− | + | * Port Blood Omen to 3D | |
− | == | + | |
− | + | ||
− | + | ||
− | + | ||
− | * Port Blood Omen to 3D | + | |
* Unveil all original resources and formats to be used by community | * Unveil all original resources and formats to be used by community | ||
* Produce a open-source code suitable for modding and level making | * Produce a open-source code suitable for modding and level making | ||
* Provide nearly-same color theme and game feel as in original | * Provide nearly-same color theme and game feel as in original | ||
− | + | * Fix bugs caused by old technology limitations | |
− | * Fix bugs caused by old technology limitations | + | |
* Add optional new features | * Add optional new features | ||
− | == | + | ====Gamecode goals==== |
− | + | * Implement all Blood Omen game mechanics | |
− | = | + | * Make things extendable |
− | * | + | * Evolve original features in the way they was maked by Blood Omen developers |
− | + | ||
− | * | + | |
− | * | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | === | + | ====Level design goals==== |
− | * | + | * Implement all of original locations |
− | * | + | * Add new secrets and a ways to breach into the secret (using new abilities of 3D technology) |
− | * | + | * Keep level design as much faithful as possible, while providing a visual quality of locations |
− | === | + | ====Reexturing goals==== |
− | * | + | * 8x texture resolution in comparison with original textures (x256 larger textures) |
− | * | + | * Keep the original color theme as much as possible (this is tough) |
− | + | ||
__NOTOC__ | __NOTOC__ |