Editing Blood Omnicide complete feature list
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===Graphics=== | ===Graphics=== | ||
− | * Modern hud; | + | * ''Modern hud''; |
− | * Modern worldmap style; | + | * ''Modern worldmap style''; |
− | * Custom or automatic color for magic (automatic is based on biggest sphere was picked up); | + | * ''Custom or automatic color for magic (automatic is based on biggest sphere was picked up)''; |
− | * Subtitles for speech (classic and above-the-head); | + | * ''Subtitles for speech (classic and above-the-head)''; |
− | * Subtitles for videos; | + | * ''Subtitles for videos''; |
===Sound=== | ===Sound=== | ||
* Different hit sound based on surface type; | * Different hit sound based on surface type; | ||
− | * New musical themes: extended (new tracks from Bloody Sounds) and modern (new tracks & remixes from Bloody Sounds); | + | * ''New musical themes: extended (new tracks from Bloody Sounds) and modern (new tracks & remixes from Bloody Sounds)''; |
* Music are crossfaded between levels. If next level will play same track, music is not restarted. | * Music are crossfaded between levels. If next level will play same track, music is not restarted. | ||
− | * Footstep sounds; | + | * ''Footstep sounds''; |
* New ambient and combat sounds; | * New ambient and combat sounds; | ||
===Gameplay general=== | ===Gameplay general=== | ||
− | * | + | * ''Game speed: normal (PC), fast, faster (Playstation-like)''; |
− | + | * Added 'run' mode (pressing movement arrow two times) | |
− | * All melee weapons now using blade path tracing | + | * All melee weapons now using blade path tracing. |
− | * Nosgoth Blood Script can now be translated. This means different languages can have different rune alphabet | + | * Nosgoth Blood Script can now be translated. This means different languages can have different rune alphabet. |
* Some secrets are changed, so needs to be found again; | * Some secrets are changed, so needs to be found again; | ||
− | |||
* Camera is slightly higher than in Blood Omen; | * Camera is slightly higher than in Blood Omen; | ||
− | ===New abilities=== | + | |
− | + | ===New abilities based on spell/attack hold delay=== | |
− | + | ||
* Autoaim for straightforward spells & artifacts (energy bolt, implode) - 15 degrees around look direction (activated by holding spell more than 1 second); | * Autoaim for straightforward spells & artifacts (energy bolt, implode) - 15 degrees around look direction (activated by holding spell more than 1 second); | ||
* Soul Reaver can optionally use normal attack (does slightly more damage than iron sword) if attack is hold less than 0.5 sec; | * Soul Reaver can optionally use normal attack (does slightly more damage than iron sword) if attack is hold less than 0.5 sec; |