Editing Blood Omnicide complete feature list

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===Graphics===
 
===Graphics===
* Modern hud;
+
* ''Modern hud'';
* Modern worldmap style;
+
* ''Modern worldmap style'';
* Custom or automatic color for magic (automatic is based on biggest sphere was picked up);
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* ''Custom or automatic color for magic (automatic is based on biggest sphere was picked up)'';
* Subtitles for speech (classic and above-the-head);
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* ''Subtitles for speech (classic and above-the-head)'';
* Subtitles for videos;
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* ''Subtitles for videos'';
 
===Sound===
 
===Sound===
 
* Different hit sound based on surface type;
 
* Different hit sound based on surface type;
* New musical themes: extended (new tracks from Bloody Sounds) and modern (new tracks & remixes from Bloody Sounds);
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* ''New musical themes: extended (new tracks from Bloody Sounds) and modern (new tracks & remixes from Bloody Sounds)'';
 
* Music are crossfaded between levels. If next level will play same track, music is not restarted.
 
* Music are crossfaded between levels. If next level will play same track, music is not restarted.
* Footstep sounds;
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* ''Footstep sounds'';
 
* New ambient and combat sounds;
 
* New ambient and combat sounds;
 
===Gameplay general===
 
===Gameplay general===
* Difficulty is raised, enemies got new attacks and AI are smarter;
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* ''Game speed: normal (PC), fast, faster (Playstation-like)'';
* Game speed: normal (PC), fast, faster (Playstation-like);
+
* All melee weapons now using blade path tracing.
* All melee weapons now using blade path tracing;
+
* Nosgoth Blood Script can now be translated. This means different languages can have different rune alphabet.
* Nosgoth Blood Script can now be translated. This means different languages can have different rune alphabet;
+
 
* Some secrets are changed, so needs to be found again;
 
* Some secrets are changed, so needs to be found again;
* New secrets added;
 
 
* Camera is slightly higher than in Blood Omen;
 
* Camera is slightly higher than in Blood Omen;
===New abilities===
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===New abilities based on spell/attack hold delay===
* Run: press move button twice;
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* Silent kill attack. To perform it, stay behind a human enemy (enemy should be unaware) and do feed;
+
 
* Autoaim for straightforward spells & artifacts (energy bolt, implode) - 15 degrees around look direction (activated by holding spell more than 1 second);
 
* Autoaim for straightforward spells & artifacts (energy bolt, implode) - 15 degrees around look direction (activated by holding spell more than 1 second);
 
* Soul Reaver can optionally use normal attack (does slightly more damage than iron sword) if attack is hold less than 0.5 sec;
 
* Soul Reaver can optionally use normal attack (does slightly more damage than iron sword) if attack is hold less than 0.5 sec;
 
* Long jump for lupon form (which can get really far) - press jump and move button of current look direction at same time;
 
* Long jump for lupon form (which can get really far) - press jump and move button of current look direction at same time;
 
* Axes combos now using "rage meter" which grows once player presses attack. To launch "whirlwind" attack player should do 6 or more pressing per second for 2 seconds, by making 2 or more pressing for second, a series of hits combo is launched (can make long series of 20-30 hits);
 
* Axes combos now using "rage meter" which grows once player presses attack. To launch "whirlwind" attack player should do 6 or more pressing per second for 2 seconds, by making 2 or more pressing for second, a series of hits combo is launched (can make long series of 20-30 hits);
 
 
===Combat changes===
 
===Combat changes===
 
* Sword attacks faster;
 
* Sword attacks faster;

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