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This page contains a rough gameplay feature list that Blood Omnicide have added or altered in comparison with it's icon - Blood Omen: Legacy of Kain. All features are added using "extend, not break" paradigm. And all changes are targeted to make better gameplay with new 3D environments. Features that are optional is marked italic. Not all features can be optional however. We are making game, not some kind of constructor.
 
This page contains a rough gameplay feature list that Blood Omnicide have added or altered in comparison with it's icon - Blood Omen: Legacy of Kain. All features are added using "extend, not break" paradigm. And all changes are targeted to make better gameplay with new 3D environments. Features that are optional is marked italic. Not all features can be optional however. We are making game, not some kind of constructor.
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===Graphics===
 
===Graphics===
* Modern hud;
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* ''Modern hud'';
* Modern worldmap style;
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* ''Modern worldmap style'';
* Custom or automatic color for magic (automatic is based on biggest sphere was picked up);
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* ''Custom or automatic color for magic (automatic is based on biggest sphere was picked up)'';
* Subtitles for speech (classic and above-the-head);
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* ''Subtitles for speech (classic and above-the-head)'';
* Subtitles for videos;
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* ''Subtitles for videos'';
 
===Sound===
 
===Sound===
 
* Different hit sound based on surface type;
 
* Different hit sound based on surface type;
* New musical themes: extended (new tracks from Bloody Sounds) and modern (new tracks & remixes from Bloody Sounds);
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* ''New musical themes: extended (new tracks from Bloody Sounds) and modern (new tracks & remixes from Bloody Sounds)'';
 
* Music are crossfaded between levels. If next level will play same track, music is not restarted.
 
* Music are crossfaded between levels. If next level will play same track, music is not restarted.
* Footstep sounds;
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* ''Footstep sounds'';
 
* New ambient and combat sounds;
 
* New ambient and combat sounds;
 
===Gameplay general===
 
===Gameplay general===
* Difficulty is raised, enemies got new attacks and AI are smarter;
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* ''Game speed: normal (PC), fast, faster (Playstation-like)'';
* Game speed: normal (PC), fast, faster (Playstation-like);
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* All melee weapons now using blade path tracing.
* All melee weapons now using blade path tracing;
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* Nosgoth Blood Script can now be translated. This means different languages can have different rune alphabet.
* Nosgoth Blood Script can now be translated. This means different languages can have different rune alphabet;
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* Some secrets are changed, so needs to be found again;
 
* Some secrets are changed, so needs to be found again;
* New secrets added;
 
 
* Camera is slightly higher than in Blood Omen;
 
* Camera is slightly higher than in Blood Omen;
===New abilities===
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===New abilities based on spell/attack hold delay===
* Run: press move button twice;
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* Silent kill attack. To perform it, stay behind a human enemy (enemy should be unaware) and do feed;
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* Autoaim for straightforward spells & artifacts (energy bolt, implode) - 15 degrees around look direction (activated by holding spell more than 1 second);
 
* Autoaim for straightforward spells & artifacts (energy bolt, implode) - 15 degrees around look direction (activated by holding spell more than 1 second);
 
* Soul Reaver can optionally use normal attack (does slightly more damage than iron sword) if attack is hold less than 0.5 sec;
 
* Soul Reaver can optionally use normal attack (does slightly more damage than iron sword) if attack is hold less than 0.5 sec;
 
* Long jump for lupon form (which can get really far) - press jump and move button of current look direction at same time;
 
* Long jump for lupon form (which can get really far) - press jump and move button of current look direction at same time;
 
* Axes combos now using "rage meter" which grows once player presses attack. To launch "whirlwind" attack player should do 6 or more pressing per second for 2 seconds, by making 2 or more pressing for second, a series of hits combo is launched (can make long series of 20-30 hits);
 
* Axes combos now using "rage meter" which grows once player presses attack. To launch "whirlwind" attack player should do 6 or more pressing per second for 2 seconds, by making 2 or more pressing for second, a series of hits combo is launched (can make long series of 20-30 hits);
 
 
===Combat changes===
 
===Combat changes===
 
* Sword attacks faster;
 
* Sword attacks faster;
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* Enemies attack faster;
 
* Enemies attack faster;
 
* Flay homing are more smooth, also artifact can miss in some cases (when enemy runs out of flay velocity line and flay speed was too high to correct);
 
* Flay homing are more smooth, also artifact can miss in some cases (when enemy runs out of flay velocity line and flay speed was too high to correct);
* The chance for "Vae Victis" and Kain's laugh are greatly reduced;
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* The chance for "Vae Victus" and Kain's laugh are greatly reduced;
 
* Slow Time spell now affects all world around Kain, instead of just enemies. This means that missiles are slowed down too, as well as torch flames, rain particles, gravity, everything that is not Kain;
 
* Slow Time spell now affects all world around Kain, instead of just enemies. This means that missiles are slowed down too, as well as torch flames, rain particles, gravity, everything that is not Kain;
 
 
===Captives===
 
===Captives===
 
* The chance for "Please help me kind sir" are reduced, speech are only played when Kain is close enough;
 
* The chance for "Please help me kind sir" are reduced, speech are only played when Kain is close enough;
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* Town characters flee when see Kain;
 
* Town characters flee when see Kain;
 
===Interactivity===
 
===Interactivity===
* New marks to observe the world;
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* New marks to observe the world
* Can break, kick and push environments in houses;
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* Can break, kick and push environments in houses
* All puzzles are randomized. Each time you begin game, puzzles you meet (there are not many ot them though) will be different;
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* All puzzles are randomized. Each time you begin game, puzzles you meet (there are not many ot them though) will be different.
* Some of original map downfalls now considered instant death zones - once kain falls to the gulf, it loses one Heart of Darkness and get teleported to safe place;
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* Some of original map downfalls now considered instant death zones - once kain falls to the gulf, it loses one Heart of Darkness and get teleported to safe place.
* Forest are semi-walkable now, allowing to reach new places and secrets;
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* Forest are semi-walkable now, allowing to reach new places and secrets
* Random weather cycle (original one was fixed);
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* Random weather cycle (original one was fixed).
 
===Prologue changes===
 
===Prologue changes===
* Kain cannot attack in tavern, this limit was added for speech sanity (Kain says 'and so I left').
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* Kain cannot attack in tavern, this limit was added for speech sanity (Kain says 'and so i left').
 
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{{finished}}
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