NSX (QFont)
From Blood Wiki
NSX scripts that holds parameters for NetherMenu font draw module.
Example QFONT file:
[qfont] type=FT face=default brightness=0.8 width=1.2 [default] file=./big.ttf sizes=38 glyphs=abcdefghijklmnopqrttuvwxyz0123456789 r_shadow=0.8 r_shadowblur=1 r_shadowofs=0 0.5 0.5
Structure
Key pair | Description |
---|---|
[qfont] | Should be the first groups of file. |
type=x | Type of font drawer, each of it has it's advantages and disadvantages:
Possible values:
|
face=string | Font face. For freetype and glyph font renderers this is name of group. For Ascii it's a path to conchars texture. |
brightness=value | Floating point value of brightness scale. 1 is nothing, 0.1 is 10% etc. |
scale=x y | Two floating point values storing horizontal and vertical scale of font chars. |
width=x | X component of scale. |
height=y | Y component of scale. |
respath=path | Path to font resources. Could be relative (if begins with ./) or absolute (from gamedir). Default is subfolder named as font file (i.e if font file is gfx/myfont.qfont, it's default resources directory will be gfx/myfont/). |
Freetype font face group
Attributes of font face for freetype font renderer.
Key pair | Description |
---|---|
file=path | Path to .OTF/.TTF font file. Could be relative to respath (if begins with ./) or absolute (from gamedir root). |
slot=slotname | Engine font slot. Used to replace fontmaps that was already initialized.
Darkplaces engine have this fixed slots: default, console, sbar, notify, chat, centerprint, infobar, menu, user0, user1, user2, user3, user4, user5, user6, user7. |
glyphs=string | Engine font slot. Used to replace fontmaps that was already initialized.
Engine will render font pages containing this string chars (others will be rendered on demand). |
r_antialias=0/1 | Toggles antialiasing for font pages renderer. |
r_hinting=0/1/2/3 | Toggles hinting for font pages renderer. 0 - no hinting, 1 - light autohintinh, 2 - full autohinting, 3 - full hinting. |
r_shadow=strength | Outline shadow strength (could be more than 1). |
r_shadowblur=strength | Outline shadow blur. |
r_shadowofs=x y z | Outline shadow offset. X and Y applied during rendering. Z is applied during blur. |
r_charcushion=x | Characters vertical offset in percents (1 - 100%, 0.1 - 10%). |
r_charscale=x | Characters uniform scale. |
Glyph font face group
Attributes of font face for glyph font renderer.
Key pair | Description |
---|---|
respath=path | Absolute path that overrides default font resources path. |
glyph=variable | Value is a string of: picture kern left right codes code1 code2 codeX. Kern parmeter is optional. One pic may have many ASCII codes. |