Blood Omnicide goals and features
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The person who added this notice will be listed in edits history
Blood Omnicide goal is to provide a faithful high definition versions of original Blood Omen contents including media, gamecode, text and more.
Producing a 3d port of Blood Omen effectively breaks into this tasks:
- New gamecode written from scratch
- Make port able to link to original game (catching some of it's resources)
- 3D levels made from scratch
- Retexturing
- Stereonized music (optional)
General goals
- Port Blood Omen to 3D
- Unveil all original resources and formats to be used by community
- Produce a open-source code suitable for modding and level making
- Provide nearly-same color theme and game feel as in original
- Fix bugs caused by old technology limitations
- Add optional new features
Gamecode goals
- Implement all Blood Omen game mechanics
- Make things extendable
- Evolve original features in the way they was maked by Blood Omen developers
Level design goals
- Implement all of original locations
- Add new secrets and a ways to breach into the secret (using new abilities of 3D technology)
- Keep level design as much faithful as possible, while providing a visual quality of locations
Reexturing goals
- 8x texture resolution in comparison with original textures (x256 larger textures)
- Keep the original color theme as much as possible (this is tough)