Blood Omnicide goals and features

From Blood Wiki
Revision as of 13:23, 1 August 2012 by VorteX (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
This page is actively undergoing a major edit
The person who added this notice will be listed in edits history

Blood Omnicide goal is to provide a faithful high definition versions of original Blood Omen contents including media, gamecode, text and more.

Producing a 3d port of Blood Omen effectively breaks into this tasks:

  • New gamecode written from scratch
  • Make port able to link to original game (catching some of it's resources)
  • 3D levels made from scratch
  • Retexturing
  • Stereonized music (optional)

General goals

  • Port Blood Omen to 3D
  • Unveil all original resources and formats to be used by community
  • Produce a open-source code suitable for modding and level making
  • Provide nearly-same color theme and game feel as in original
  • Fix bugs caused by old technology limitations
  • Add optional new features

Gamecode goals

  • Implement all Blood Omen game mechanics
  • Make things extendable
  • Evolve original features in the way they was maked by Blood Omen developers

Level design goals

  • Implement all of original locations
  • Add new secrets and a ways to breach into the secret (using new abilities of 3D technology)
  • Keep level design as much faithful as possible, while providing a visual quality of locations

Reexturing goals

  • 8x texture resolution in comparison with original textures (x256 larger textures)
  • Keep the original color theme as much as possible (this is tough)


Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox