Entity classes
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== Archetypes == | == Archetypes == | ||
Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc. | Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc. | ||
− | * [[item(entity) | + | * [[Item|item(entity)]] |
− | * [[monster(entity) | + | * [[Monster|monster(entity)]] |
== Misc == | == Misc == |
Revision as of 23:34, 15 May 2014
Archetypes
Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc.
Misc
Submodels
Items
- item_heart
- item_flay
- item_implode
- item_pentalich
- item_antitoxin
- item_slowtime
- item_font
- item_energybank
Triggers
- trigger_multi
- trigger_once
- trigger_secret
- trigger_redirect
- trigger_counter
- trigger_puzzle
- trigger_changelevel
- trigger_teleport
- trigger_savegame
Zones