Common materials

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(Created page with "{{article unfinished}} Caulk A system shader designed to 'caulk' or seal a map. In-game, it is a transparent solid texture. It is best applied to all surfaces which a player...")
 
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{| width=800 height=32 cellspacing=0 cellpadding=7 border=0 style="border-collapse: collapse"
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| width=8% | [[File:common_caulk.jpg|64px]]
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| width=92% | '''Caulk'''
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A system shader designed to 'caulk' or seal a map. In-game, it is a transparent solid texture. It is best applied to all surfaces which a player will be unable to see while in-game. This texture generate no draw surfaces.
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Caulk
 
Caulk
  
 
A system shader designed to 'caulk' or seal a map. In-game, it is a transparent solid texture. It is best applied to all surfaces which a player will be unable to see while in-game.
 
A system shader designed to 'caulk' or seal a map. In-game, it is a transparent solid texture. It is best applied to all surfaces which a player will be unable to see while in-game.

Revision as of 23:05, 16 July 2012

Template:Article unfinished

Common caulk.jpg Caulk

A system shader designed to 'caulk' or seal a map. In-game, it is a transparent solid texture. It is best applied to all surfaces which a player will be unable to see while in-game. This texture generate no draw surfaces.


Caulk

A system shader designed to 'caulk' or seal a map. In-game, it is a transparent solid texture. It is best applied to all surfaces which a player will be unable to see while in-game.

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