NetherMenu
From Blood Wiki
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(Created page with "== Introduction == NetherMenu is QuakeC framework that covers GUI making, generic scripting and 2D draw. It's used widely in Blood Omnicide gamecode allowing for external scr...") |
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''NetherCode'' - extendable script language for making mathematical expressions and dynamic code. | ''NetherCode'' - extendable script language for making mathematical expressions and dynamic code. | ||
− | ''NetherConfig'' - INI-like files parser (see [[ | + | ''NetherConfig'' - INI-like files parser (see [[NSX | .NSX files]]) |
Revision as of 21:10, 2 July 2012
Introduction
NetherMenu is QuakeC framework that covers GUI making, generic scripting and 2D draw. It's used widely in Blood Omnicide gamecode allowing for external scripting of game aspects.
Modules
NetherScript 2.0 - extendable text files parser with support of precompiler (#define, #ifdef, #include etc.).
NetherCode - extendable script language for making mathematical expressions and dynamic code.
NetherConfig - INI-like files parser (see .NSX files)