Entity classes

From Blood Wiki
(Difference between revisions)
Jump to: navigation, search
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
{{unfinished}}
 +
== Archetypes ==
 +
Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc.
 +
* [[item(entity)|Item]]
 +
* [[monster(entity)|Monster]]
 +
 
== Misc ==
 
== Misc ==
 
* [[misc_gamemodel]]
 
* [[misc_gamemodel]]
Line 38: Line 44:
 
* [[zone_environment]]
 
* [[zone_environment]]
 
* [[zone_event(entity class) | zone_event]]
 
* [[zone_event(entity class) | zone_event]]
 +
 +
__NOTOC__

Latest revision as of 23:35, 15 May 2014

This page is not finished
You can help by editing and extending it.

[edit] Archetypes

Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc.

[edit] Misc

[edit] Submodels

[edit] Items

[edit] Triggers

[edit] Zones


Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox