Entity classes
From Blood Wiki
(Difference between revisions)
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+ | {{unfinished}} | ||
+ | == Archetypes == | ||
+ | Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc. | ||
+ | * [[item(entity)|Item]] | ||
+ | * [[monster(entity)|Monster]] | ||
+ | |||
== Misc == | == Misc == | ||
* [[misc_gamemodel]] | * [[misc_gamemodel]] | ||
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* [[zone_exit]] | * [[zone_exit]] | ||
* [[zone_environment]] | * [[zone_environment]] | ||
− | * [[zone_event]] | + | * [[zone_event(entity class) | zone_event]] |
+ | |||
+ | __NOTOC__ |
Latest revision as of 23:35, 15 May 2014
[edit] Archetypes
Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc.
[edit] Misc
[edit] Submodels
[edit] Items
- item_heart
- item_flay
- item_implode
- item_pentalich
- item_antitoxin
- item_slowtime
- item_font
- item_energybank
[edit] Triggers
- trigger_multi
- trigger_once
- trigger_secret
- trigger_redirect
- trigger_counter
- trigger_puzzle
- trigger_changelevel
- trigger_teleport
- trigger_savegame
[edit] Zones