Entity classes
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== Archetypes == | == Archetypes == | ||
Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc. | Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc. | ||
− | * [[ | + | * [[item(entity)|Item]] |
− | * [[ | + | * [[monster(entity)|Monster]] |
== Misc == | == Misc == |
Latest revision as of 23:35, 15 May 2014
[edit] Archetypes
Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc.
[edit] Misc
[edit] Submodels
[edit] Items
- item_heart
- item_flay
- item_implode
- item_pentalich
- item_antitoxin
- item_slowtime
- item_font
- item_energybank
[edit] Triggers
- trigger_multi
- trigger_once
- trigger_secret
- trigger_redirect
- trigger_counter
- trigger_puzzle
- trigger_changelevel
- trigger_teleport
- trigger_savegame
[edit] Zones