Blood Omnicide goals and features
m |
|||
(One intermediate revision by one user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{finished}} |
Blood Omnicide is a project to recreate of Blood Omen: Legacy Of Kain in 3D. Project is being builded on a three corner stones: | Blood Omnicide is a project to recreate of Blood Omen: Legacy Of Kain in 3D. Project is being builded on a three corner stones: | ||
Line 20: | Line 20: | ||
* Add optional new features | * Add optional new features | ||
− | == Key | + | == Key features == |
=== Gameplay Features === | === Gameplay Features === |
Latest revision as of 23:02, 22 February 2016
Blood Omnicide is a project to recreate of Blood Omen: Legacy Of Kain in 3D. Project is being builded on a three corner stones:
Stone one: Saving original game feel and providing nearly same gameplay and balance. For sure, there will be some improvements & innovations, just because of nature of porting. Most critical ones should be optional in order to not violate game experience.
Stone two: SDK that is open for modifications and additions so Omnicide can be used as a base for expansion packs and mods created in the world of Blood Omen.
Stone three: Blood Omnicide is engine port, it provides a patch that will port original game to new rendering pipeline. Blood Omnicide would require original PC Blood Omen or Playstation version of Blood Omen in order to play.
[edit] The Goals
All three stones make up the project's goals:
- Port Blood Omen to 3D by using original game resources
- Unveil all original resources and formats to be used by community
- Produce a open-source code suitable for modding and level making
- Provide nearly-same color theme and game feel as in original
- Add 3D high definition content
- Fix bugs caused by old technology limitations and evolve original features in the way they was maked by Blood Omen developers
- Add optional new features
[edit] Key features
[edit] Gameplay Features
- Improved AI
- Improved game dynamics (combat attacks and actions)
- More interactivity (Open Dynamics Engine physics, material system)
- Game stats and achivements
- QuakeC scripting language
[edit] Level design
- All levels made from scratch
- Top-down style of levels
- Most of map events are scripted, not hardcoded (so, could be reused on user-made maps)
- Altered secrets
[edit] Visuals
- Hi-res textures (8x higher than original), new special effects
- Original effects (gore, weather, spells) all reworked and improved
- New 2d graphics for the menu and inventory screen
[edit] Engine
- Multiple languages support (via localization packs)
- Subtitles for speech and video
- Levels in Quake 3 BSP format