Blood Omnicide goals and features
(Created page with "{{WIP}} Blood Omnicide goal is to provide a faithful high definition versions of original Blood Omen contents including media, gamecode, text and more. Producing a 3d port of...") |
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− | Blood Omnicide | + | Blood Omnicide is a project to recreate of Blood Omen: Legacy Of Kain in 3D. Project is being builded on a three corner stones: |
− | + | '''Stone one''': Saving original game feel and providing nearly same gameplay and balance. For sure, there will be some improvements & innovations, just because of nature of porting. Most critical ones should be optional in order to not violate game experience. | |
− | + | '''Stone two''': SDK that is open for modifications and additions so Omnicide can be used as a base for expansion packs and mods created in the world of Blood Omen. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | == | + | '''Stone three''': Blood Omnicide is engine port, it provides a patch that will port original game to new rendering pipeline. Blood Omnicide would require original PC Blood Omen or Playstation version of Blood Omen in order to play. |
− | * Port Blood Omen to 3D | + | |
+ | == The Goals == | ||
+ | |||
+ | All three stones make up the project's goals: | ||
+ | |||
+ | * Port Blood Omen to 3D by using original game resources | ||
* Unveil all original resources and formats to be used by community | * Unveil all original resources and formats to be used by community | ||
* Produce a open-source code suitable for modding and level making | * Produce a open-source code suitable for modding and level making | ||
* Provide nearly-same color theme and game feel as in original | * Provide nearly-same color theme and game feel as in original | ||
− | * Fix bugs caused by old technology limitations | + | * Add 3D high definition content |
+ | * Fix bugs caused by old technology limitations and evolve original features in the way they was maked by Blood Omen developers | ||
* Add optional new features | * Add optional new features | ||
− | ==== | + | == Key features == |
− | * | + | |
− | * | + | === Gameplay Features === |
− | * | + | * Improved AI |
+ | * Improved game dynamics (combat attacks and actions) | ||
+ | * More interactivity (Open Dynamics Engine physics, material system) | ||
+ | * Game stats and achivements | ||
+ | * QuakeC scripting language | ||
+ | |||
+ | === Level design === | ||
+ | * All levels made from scratch | ||
+ | * Top-down style of levels | ||
+ | * Most of map events are scripted, not hardcoded (so, could be reused on user-made maps) | ||
+ | * Altered secrets | ||
− | === | + | === Visuals === |
− | * | + | * Hi-res textures (8x higher than original), new special effects |
− | * | + | * Original effects (gore, weather, spells) all reworked and improved |
− | * | + | * New 2d graphics for the menu and inventory screen |
− | === | + | === Engine === |
− | * | + | * Multiple languages support (via localization packs) |
− | * | + | * Subtitles for speech and video |
+ | * Levels in Quake 3 BSP format | ||
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Latest revision as of 23:02, 22 February 2016
Blood Omnicide is a project to recreate of Blood Omen: Legacy Of Kain in 3D. Project is being builded on a three corner stones:
Stone one: Saving original game feel and providing nearly same gameplay and balance. For sure, there will be some improvements & innovations, just because of nature of porting. Most critical ones should be optional in order to not violate game experience.
Stone two: SDK that is open for modifications and additions so Omnicide can be used as a base for expansion packs and mods created in the world of Blood Omen.
Stone three: Blood Omnicide is engine port, it provides a patch that will port original game to new rendering pipeline. Blood Omnicide would require original PC Blood Omen or Playstation version of Blood Omen in order to play.
[edit] The Goals
All three stones make up the project's goals:
- Port Blood Omen to 3D by using original game resources
- Unveil all original resources and formats to be used by community
- Produce a open-source code suitable for modding and level making
- Provide nearly-same color theme and game feel as in original
- Add 3D high definition content
- Fix bugs caused by old technology limitations and evolve original features in the way they was maked by Blood Omen developers
- Add optional new features
[edit] Key features
[edit] Gameplay Features
- Improved AI
- Improved game dynamics (combat attacks and actions)
- More interactivity (Open Dynamics Engine physics, material system)
- Game stats and achivements
- QuakeC scripting language
[edit] Level design
- All levels made from scratch
- Top-down style of levels
- Most of map events are scripted, not hardcoded (so, could be reused on user-made maps)
- Altered secrets
[edit] Visuals
- Hi-res textures (8x higher than original), new special effects
- Original effects (gore, weather, spells) all reworked and improved
- New 2d graphics for the menu and inventory screen
[edit] Engine
- Multiple languages support (via localization packs)
- Subtitles for speech and video
- Levels in Quake 3 BSP format