PVS
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== Console variables == | == Console variables == | ||
{{cvar|r_lockpvs|disables PVS switching so you can walk around and inspect what is visible from locked position (anything not in PVS will not be drawn).}} | {{cvar|r_lockpvs|disables PVS switching so you can walk around and inspect what is visible from locked position (anything not in PVS will not be drawn).}} | ||
| + | {{cvar|sv_cullentities_pvs|Enables PVS culling for entities.}} | ||
| + | |||
| + | ==See also== | ||
| + | * [[VIS]] | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
{{finished}} | {{finished}} | ||
Latest revision as of 09:05, 3 September 2012
Potentially Viewable Set - a technique for culling used on server and client to exclude entities that are not seen from a position of a player.
PVS is using precomputated visibility data that is calculated at the VIS stage of map compilation.