NetherMenu
From Blood Wiki
(Difference between revisions)
Line 9: | Line 9: | ||
''NetherCode'' - extendable script language for making mathematical expressions and dynamic code. | ''NetherCode'' - extendable script language for making mathematical expressions and dynamic code. | ||
− | ''NetherConfig'' - INI-like files parser | + | ''NetherConfig'' - INI-like files parser |
+ | |||
+ | == See also == | ||
+ | * [[NSX]] | ||
+ | * [[NS2]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 08:16, 17 July 2012
[edit] Introduction
NetherMenu is QuakeC framework that covers GUI making, generic scripting and 2D draw. It's used widely in Blood Omnicide gamecode allowing for external scripting of game aspects.
[edit] Modules
NetherScript 2.0 - extendable text files parser with support of precompiler (#define, #ifdef, #include etc.).
NetherCode - extendable script language for making mathematical expressions and dynamic code.
NetherConfig - INI-like files parser