NetherMenu
From Blood Wiki
(Difference between revisions)
(Created page with "== Introduction == NetherMenu is QuakeC framework that covers GUI making, generic scripting and 2D draw. It's used widely in Blood Omnicide gamecode allowing for external scr...") |
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''NetherCode'' - extendable script language for making mathematical expressions and dynamic code. | ''NetherCode'' - extendable script language for making mathematical expressions and dynamic code. | ||
| − | ''NetherConfig'' - INI-like files parser | + | ''NetherConfig'' - INI-like files parser |
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| + | == See also == | ||
| + | * [[NSX]] | ||
| + | * [[NS2]] | ||
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| + | [[Category:Glossary]] | ||
Latest revision as of 08:16, 17 July 2012
[edit] Introduction
NetherMenu is QuakeC framework that covers GUI making, generic scripting and 2D draw. It's used widely in Blood Omnicide gamecode allowing for external scripting of game aspects.
[edit] Modules
NetherScript 2.0 - extendable text files parser with support of precompiler (#define, #ifdef, #include etc.).
NetherCode - extendable script language for making mathematical expressions and dynamic code.
NetherConfig - INI-like files parser