Common materials
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(Created page with "{{article unfinished}} Caulk A system shader designed to 'caulk' or seal a map. In-game, it is a transparent solid texture. It is best applied to all surfaces which a player...") |
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+ | {| width=800 height=32 cellspacing=0 cellpadding=7 border=0 style="border-collapse: collapse" | ||
+ | | width=8% | [[File:common_caulk.jpg|64px]] | ||
+ | | width=92% | '''Caulk''' | ||
+ | A system shader designed to 'caulk' or seal a map. In-game, it is a transparent solid texture. It is best applied to all surfaces which a player will be unable to see while in-game. This texture generate no draw surfaces. | ||
+ | |} | ||
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Caulk | Caulk | ||
A system shader designed to 'caulk' or seal a map. In-game, it is a transparent solid texture. It is best applied to all surfaces which a player will be unable to see while in-game. | A system shader designed to 'caulk' or seal a map. In-game, it is a transparent solid texture. It is best applied to all surfaces which a player will be unable to see while in-game. |
Revision as of 23:05, 16 July 2012
Caulk
A system shader designed to 'caulk' or seal a map. In-game, it is a transparent solid texture. It is best applied to all surfaces which a player will be unable to see while in-game.