Entity classes

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(Archetypes)
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== Archetypes ==
 
== Archetypes ==
 
Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc.
 
Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc.
* [[item(entity)|Item]]
+
* [[Item|item(entity)]]
* [[monster(entity)|Monster]]
+
* [[Monster|monster(entity)]]
  
 
== Misc ==
 
== Misc ==

Revision as of 23:34, 15 May 2014

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Archetypes

Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc.

Misc

Submodels

Items

Triggers

Zones


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