MD3

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(Created page with "{{unfinished}} MD3 is a model format developed by id software. It is used by the Quake 3 engine as well as its many successors and other game engines including Darkplaces. ...")
 
 
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* [[MD3 Compiler]]
 
* [[MD3 Compiler]]
 
* [[Darkplaces MD3 Exporter for 3D Studio MAX]]
 
* [[Darkplaces MD3 Exporter for 3D Studio MAX]]
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==Tutorials==
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* [[Tutorials:Altering a material using NPherno MD3 Compiler|Altering a material using NPherno MD3 Compiler]]
  
 
[[Category:File formats]]
 
[[Category:File formats]]
 
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Latest revision as of 18:24, 9 August 2012

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MD3 is a model format developed by id software. It is used by the Quake 3 engine as well as its many successors and other game engines including Darkplaces.

The format is used mostly for player/NPC models and non-structural geometry although it may be used for structural uses.

In Blood Omnicice, MD3 is general format used for non-animated models.

[edit] Features

  • Vertex-based animation
  • Multiple surfaces (meshes) per model
  • Float precision for vertices (almost no wobbling)
  • Can support a very high amount of triangles.
  • Support tags (volumeless vectors) which is light form of bones and used to attach together separate models and mark positions.

[edit] Limits

  • Max 65536 vertices
  • Max 32768 triangles
  • Max 65536 frames
  • Max 256 meshes
  • Max 256 skins
  • Vertex normals are stored as pair of byte angles (pitch and yaw)
  • Not supporting smoothing groups (to simulate SG, mesh should be shopped in a parts)

[edit] Importers

  • 3D Studio max MD3 import mesh script

[edit] Exporters

[edit] Tutorials

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