PVS
From Blood Wiki
(Difference between revisions)
m |
|||
| Line 5: | Line 5: | ||
== Console variables == | == Console variables == | ||
{{cvar|r_lockpvs|disables PVS switching so you can walk around and inspect what is visible from locked position (anything not in PVS will not be drawn).}} | {{cvar|r_lockpvs|disables PVS switching so you can walk around and inspect what is visible from locked position (anything not in PVS will not be drawn).}} | ||
| + | |||
| + | ==See also== | ||
| + | * [[VIS]] | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
{{finished}} | {{finished}} | ||
Revision as of 17:54, 9 August 2012
Potentially Viewable Set - a technique for culling used on server and client to exclude entities that are not seen from a position of a player.
PVS is using precomputated visibility data that is calculated at the VIS stage of map compilation.