PVS
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Potentially Viewable Set - a technique for culling used on server and client to exclude entities that are not seen from a position of a player. | Potentially Viewable Set - a technique for culling used on server and client to exclude entities that are not seen from a position of a player. | ||
− | PVS is using precomputated visibility data that is calculated at the VIS stage of map compilation. | + | PVS is using precomputated visibility data that is calculated at the VIS stage of [[map compilation]]. |
== Console variables == | == Console variables == |
Revision as of 17:33, 27 July 2012
Potentially Viewable Set - a technique for culling used on server and client to exclude entities that are not seen from a position of a player.
PVS is using precomputated visibility data that is calculated at the VIS stage of map compilation.
Console variables
r_lockpvs : disables PVS switching so you can walk around and inspect what is visible from locked position (anything not in PVS will not be drawn).